There's 100 pennies, and ten or more players. Each player selects a job card they get to level up at, but must pay a certain fee of pennies and money so to increase their pennies based on their job promotion. The pennies are part of the cost of running a business, too, so the entrepreneurs need to use pennies to increase their production, along with monopoly money. Also, you have to compulsorily spend one penny a turn. There is a central banker, who can increase or decrease the money supply, and is paid money back for this service. The players buy and sell pennies with the monopoly money.
Communism:
There's 100 pennies, and ten or more players. Everyone is compulsorily given a job card, based on the randomization of the deck shuffle, which produce a random amount of pennies. They are given 1 dollar a turn, regardless of what they do. The pennies are given to the President, and then doled out equally to everyone who worked, depending on how he wants to distribute it. Two players are inner party members, and this is decided by the president, and they get to discuss this distribution with the president. The rest aren't allowed to have any say in it whatsoever, on threat of losing all their pennies. Players must compulsorily spend one penny per turn.
Socialism:
There's 100 Pennies, and ten or more players. Everyone is compulsorily given a job card, based on social agreements and bargaining, which produce a certain allotment of pennies. They are given an agreed amount of money for their jobs, decided by collective bargaining, which is discussed and moderated by majority rule. The pennies are then bought and sold at market, but the costs are restricted by collective bargaining agreements. Everyone must compulsorily spend one penny per turn.
Social Capitalism:
There's 100 pennies, and ten or more players. Each player is given 20 dollars monopoly, to buy pennies. Each player selects a job card they get to level up at, but must pay a certain fee of pennies and money so to increase their pennies based on their job promotion. The pennies are part of the cost of running a business, too, so the entrepreneurs need to use pennies to increase their production, along with monopoly money. Also, you have to compulsorily spend one penny a turn. There is a central banker, who can increase or decrease the money supply, and is paid money back for this service. The players buy and sell pennies. But, those who are wealthy can establish no interest loans for poorer people, and give them money to purchase promotions, and thereby help them earn value.
Job Cards:
Laborer: + 3 pennies on even turns and also - 5 dollars. - 1 penny and + 10 dollars on odd turns. Journeyman Promotion: After 10 turns, +2 pennies on even turns. Master Promotion: After 5 more turns, +3 pennies on even turns.
Banker: Central Bank gives money to banker at his discretion, and the bank pays 1000 dollars to the central bank for their money every turn. The Banker then loans money to other players at interest. The Banker is only allowed to use money collected from debts to purchase pennies or pay the central bank.
Intellectual Worker: - 500 Dollars - 4 pennies over four turns. Journeyman Promotion: (Pay 100 dollars to achieve on turn 5) + 400 Dollars also + 1 Penny every turn. Master Promotion: (Pay 200 dollars to Achieve on turn 10) +500 Dollars + 3 Pennies every turn.
Logistics Worker: +10 Dollars, - 1 Penny every turn. Journeyman Promotion: After 5 Turns + 100 Dollars, + 3 Pennies every turn. Master Promotion: After 20 turns +200 Dollars, + 5 Pennies every turn.
Healthcare Worker: - 200 Dollars - 4 pennies over four turns. After four turns, +400 Dollars, and -1 Penny every turn. Journeyman Promotion: - 400 Dollars once, then after 6 turns, +2000 dollars, and + 1 Penny every turn. Master Promotion: After 10 turns, +4000 Dollars, and + 4 Pennies every turn.
Clerk: +5 Dollars - 2 Pennies every turn. Journeyman Promotion: After 7 turns, + 100 Dollars, every turn. Master Promotion: After 10 Turns, + 200 Dollars and + 1 Penny every turn.
Manager: (Must be Clerk Level 2 or be an Intellectual Worker) +1000 dollars every turn. Journeyman: +1500 dollars every turn. Master: +2000 dollars Every Turn.
Business Entrepreneur: Will create all job cards to give to the other players, but must give of their own pennies and money to their employees based on their own discretion. Small Business: after - 6 pennies and 1000 dollars for three job cards. Franchise: After 5 turns can spend 1000 dollars for 3 more job cards. Corporation: After 10 Turns, can spend 10,000 dollars, for 3 more job cards. Entrepreneur and Employee bargain over money and pennies. All an Employee's money and pennies go to the entrepreneur, and is then given back to the employee.
College: Intellectual Workers and Healthcare Workers must pay their money to the College. The college makes no pennies.
Self Employed: - 2 pennies per turn.
"Turns are 2 minutes and played in real time."
If you run out of pennies, you are knocked out of the game. You die.
After 30 turns, the winner is the one with the most pennies. Every 50 dollars equals one penny, after subtracting debt.
Players pay 15% of all their money to the Treasury every turn in taxes. Every penny costs 50 dollars in taxes.
Mark 13:51Jesus saith unto them, Have ye understood all these things? They say unto him, Yea, Lord. 52Then said he unto them, Therefore every scribe which is instructed unto the kingdom of heaven is like unto a man that is an householder, which bringeth forth out of his treasure things new and old.
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